Monday, April 28, 2014

Clash of Clans - 1 Week in Results

This is my Base Layout.  It is Townhall Level 4.  I have all buildings and walls built.  I keep on leveling them.  One thing that I notice is that you can get a lot of resources and have both of your builders stuck on long projects.  Seems to be a good game...but the day plus build times are a drag and we're not even half way there.



Here are a couple results of some good raids.  I have done good raids and bad raids.  These capture the low count of troops and a good pull of resources.


From those raids, here is my Achievements showing the amount of Gold and Elixir I've pulled in after the first week.  A little over 800k Gold and more than 700k Elixir.  Best strategy, that I've seen so far, is to just find another player that has been AFK and hope for a weak base.  I don't even have Air Ballons, yet, I'm upgrading by Barracks for that now.

Friday, April 4, 2014

Barbarian DPS Reaper of Souls (ROS) Gear Guide

Head - Strength, Attack Speed, Critical Hit Chance

Shoulders - Strength, Vitality, All Resist, +Life

Neck - Strength, Critical Hit Damage, Critical Hit Chance, Damage Modifier

Hands - Strength, Critical Hit Damage, Critical Hit Chance, Attack Speed

Chest - Strength, Vitality, All Resist, 3 Sockets

Wrists - Strength, Vitality, Critical Hit Chance, Elemental Damage Modifier

Rings - Strength, Critical Hit Damage, Critical Hit Chance, Attack Speed

Waist - Strength, Vitality, All Resist

Main Hand / Off Hand - Strength, Socket, Vitality, Attack Speed

Feet - Strength, Vitality, All Resist, Movement Speed

Legs - Strength, Vitality, All Resist, 2 Sockets

Friday, March 14, 2014

Forgiving Oneself

BY ELDER D. CHAD RICHARDSON

Area Seventy North America Southwest Area



Praise to the man who communed with Jehovah!
Jesus anointed that Prophet and Seer.
Blessed to open the last dispensation,
Kings shall extol him, and nations revere.

Praise to his mem'ry, he died as a martyr;
Honored and blest be his ever great name!
Long shall his blood, which was shed by assassins,
Plead unto heav'n while the earth lauds his fame.

Great is his glory and endless his priesthood.
Ever and ever the keys he will hold.
Faithful and true, he will enter his kingdom,
Crowned in the midst of the prophets of old.

Sacrifice brings forth the blessings of heaven;
Earth must atone for the blood of that man.
Wake up the world for the conflict of justice.
Millions shall know "Brother Joseph" again.

During the trials of Missouri, W. W. Phelps was reprimanded for misuse of Church funds and selling lands contrary to counsel. As a result, he became very bitter in Far West and turned against the Prophet Joseph Smith and the Saints. Along with other apostates, W. W. Phelps was involved in an affidavit against the Prophet issued in Richmond, Missouri, in November 1838. After Governor Lilburn W. Boggs’s extermination order, the Saints were driven from Missouri, while the Prophet and his associates were imprisoned for months in the terrible winter dungeon of Liberty Jail.

By 1840 W. W. Phelps had experienced a profound change of heart and wrote to the Prophet pleading for forgiveness. In response, Joseph’s letter concluded with the couplet “Come on, dear brother, since the war is past, / For friends at first, are friends again at last.” 1 The Prophet Joseph freely forgave Brother Phelps and took him back into full fellowship.

When Brother Phelps learned that Joseph and Hyrum had been killed by a mob, he was devastated. With great power and inspiration, he expressed his own feelings and those of the entire Church as he penned the hymn “Praise to the Man.

How could Brother Phelps speak of traitors and tyrants fighting the Prophet when he himself had been one? Immediately I realized not only that Brother Phelps was no longer a traitor but also that he must have come to no longer see himself as one. The genuine, complete love and trust he received from Brother Joseph helped make it possible for him not only to forgive himself but also to erase his image of himself as a traitor.

We Must Forgive All
Unfortunately, many Latter-day Saints today continue to carry the burden of past sins because they refuse to forgive themselves. President Howard W. Hunter (1907–95) observed: “It has always struck me as being sad that those among us who would not think of reprimanding our neighbor, much less a total stranger, for mistakes that have been made or weaknesses that might be evident, will nevertheless be cruel and unforgiving to themselves. When the scriptures say to judge righteously, that means with fairness and compassion and charity. That’s how we must judge ourselves. We need to be patient and forgiving of ourselves, just as we must be patient and forgiving of others.” 3

Apparently, many individuals do not understand the importance of self-forgiveness in the process of repentance. The Lord, however, makes no exceptions when He declares, “I, the Lord, will forgive whom I will forgive, but of you it is required to forgive all men” (D&C 64:10; emphasis added). This includes forgiving ourselves.

Without doubt, Satan uses this refusal to forgive ourselves as a means of enslaving us by turning past sins into addictions. He tempts some, for example, to believe that if they make themselves suffer enough, they will not return to the sin. This often leads, however, to self-loathing or self-abuse.

Satan tempts others to judge themselves harshly and to believe they don’t deserve to be forgiven, even when the Lord is willing to forgive them. Such individuals continue to dwell on their transgressions and mistakes, remembering the details and thus increasing the danger of repeating them. According to President Boyd K. Packer, Acting President of the Quorum of the Twelve Apostles, “Preoccupation with unworthy behavior can lead to unworthy behavior.” 4

People trapped in this cycle of sin, self-condemnation, and further sin, tend to become discouraged. Satan also uses discouragement to create addictions. A discouraged individual will be tempted to stop trying or to seek solace in more sin. In contrast, the Savior beckons us forward with the promise that we can become free from the chains of sin as we fully repent and forgive ourselves.

Sorrow for Sin
Sorrow always follows the recognition of sin. The destructive form of this sorrow, which often manifests itself as self-condemnation, is related to what the Apostle Paul called “sorrow of the world,” which “worketh death.” In contrast, he described a positive form of sorrow, “godly sorrow,” which “worketh repentance to salvation” (2 Corinthians 7:10). A main difference between these two forms of sorrow is their source. Worldly sorrow is promoted by Satan. It is the sorrow of being caught, of not being able to continue sinning, or of turning against oneself with self-loathing or disdain.

Godly sorrow, on the other hand, is sorrow given as a gift from God to those who are willing to receive it. Godly sorrow leads us to a full recognition of the magnitude of our sins but with the knowledge that we can become free of them. It leads us to fully recognize the wrongs we have committed without giving in to the temptation to see ourselves as worthless or beyond God’s love.

There is no room in godly sorrow for self-contempt. Those who refuse to forgive themselves thus bear a double burden of sin, for not only do they carry the sin itself, but they also add to it the sin of self-condemnation and refusing to forgive. Indeed, refusal to forgive is cited in the scriptures as “the greater sin” (D&C 64:9).

We Are Not Alone
Over the years, as I have counseled with members and missionaries, I have found that many wonderful, otherwise faithful Latter-day Saints find it difficult to forgive themselves, even after being told that they must do so. Some have deep-seated patterns of anger and impatience with themselves that are hard to change.

Fortunately, we are not alone. The Savior, through His Atonement, can help us not only to remove the sins but also to forgive ourselves. To receive His help, we need to ask for it. And we need to be willing, given all our mortal limitations and weaknesses, to do all that we can do (see 2 Nephi 25:23).

President Packer taught:

“Save for the exception of the very few who defect to perdition, there is no habit, no addiction, no rebellion, no transgression, no apostasy, no crime exempted from the promise of complete forgiveness. That is the promise of the Atonement of Christ. …

“… Do not give up if at first you fail. … Do not give up. That brilliant morning will come.” 5

Love is a necessary precursor to being able to forgive oneself. As we develop an overpowering love of and gratitude for Jesus for His willingness to forgive us, we earnestly desire to come unto Him—to study His life and teachings and act upon them so that we become more like Him. As we do that, our own capacity to love grows to the point that we can indeed love and forgive ourselves and others.

Forgetting
Forgetting is part of forgiving. But forgiving oneself involves a special kind of forgetting. We don’t forget the sin and its effects; rather, the memory ceases to be part of how we see ourselves. For example, when Alma had been forgiven of his sins, he said, “I was harrowed up by the memory of my sins no more” (Alma 36:19). The fact that he could describe his repentance to his son Helaman showed that a memory was still there. But through Christ’s Atonement and forgiveness, that memory lost its edge of guilt and self-recrimination.

We must keep sin in its proper perspective. Satan would convince us that we are defined by our sins. He would have had the repentant W. W. Phelps see himself always as a traitor. He would convince someone who has stolen that he is and always will be a thief.

The Savior, in contrast, would have us understand that we have sins that need to be cleansed, but we are much more than those stains. If I spill ketchup on my shirt, I have a stain. Perhaps it is right in front where everyone can see it. But while I have a stain, I am not the stain. I need to recognize that there is a good deal of my shirt that is clean and white. I believe that God sees the white shirt—the goodness in His children—and offers, through Christ, to remove the stains. If we obsess about the stain, however, it will become who we are in our minds and then in our actions.

Forgiveness Does Not Mean Excusing Sin
Forgiving a sin does not mean excusing it. When we forgive a sin, we neither say it is OK nor that payment will not be required. Rather, forgiveness allows us to turn both the final judgment of guilt and the full payment of the debt over to the Lord. The Lord tells us in Doctrine and Covenants 64:11, “Ye ought to say in your hearts—let God judge between me and thee, and reward thee according to thy deeds.” Further, in Doctrine and Covenants 82:23, He says, “Leave judgment alone with me, for it is mine and I will repay.”

When we sin or make mistakes, our Heavenly Father wants us to quickly resume our journey home with a new and even stronger grip on the iron rod. The repentance of Alma the Younger illustrates this principle of moving on. A “wicked and an idolatrous man” (Mosiah 27:8), he was brought to a realization of his sins, repented, and experienced a mighty change of heart (see Mosiah 27:11–37). He chose to take the strait and narrow path, filling his mind and his life with good works rather than remaining at the side of the road worrying about his past transgressions. He didn’t have time for that. And neither do we.

The Savior Is Key
When we turn to our Savior, He can heal us not only of the sin but also of the self-recrimination and the constant mental replaying of our sins or obsessing over them. We must turn the sins and the guilt over to the Savior in a process of complete repentance. For serious sins we will need the help of a bishop or another appropriate priesthood leader to complete our repentance. We then must let the Savior judge whether we or He must make final payment for the sin. Finally, we will need the Savior’s help to feel self-acceptance rather than self-contempt.

With the Lord’s help, we will experience a change in how we see ourselves. I believe this is the wonderful change that happened to Brother Phelps. Because of his repentance and his willingness to forgive himself, he was no longer a traitor. He was able to accomplish many great spiritual and civic works following the Prophet’s death. I believe his accomplishments would have been highly unlikely had he not, with the help of the Prophet and the Lord, fully forgiven himself.

I end with the chorus to Praise to the Man:
Hail to the Prophet, ascended to heaven!
Traitors and tyrants now fight him in vain.
Mingling with Gods, he can plan for his brethren;
Death cannot conquer the hero again.




Monday, March 10, 2014

8 Week Challenge Again!

8 Week Challenge Again!

Last year, between July and September, I did the 8 Week Challenge with my wife, her sisters, and friends.  I won the weight loss portion and was only a few points from taking the points portion.  In total I lost 19 pounds, woo hoo!

The 8 Week Challenge is a version of the Six Sister's Diet/Health Challenge.  They like to use the words "Health Challenge," but don't kid yourself it is a diet.  The great thing about this diet is it helps you do good things.

The most important are the Food Journal, the Working Out, and Eating Fruits/Veggies.  The other items help, but aren't as important I feel.

Well today, I start the challenge again.  We are going to try the same system, but do the weight loss portion based on the Percentage lost, not the straight pounds lost and maintained.  There is a smaller pool of people competing this time, but I hope to do well and lose some weight.

Here is a link to the PDF for the challenge.
http://media.sixsistersstuff.com/uploads/2013/07/8-Week-Challenge-Revised.pdf 

Tuesday, February 25, 2014

Diablo 3 Patch 2.0 Released

http://us.battle.net/d3/en/blog/12671560/

PATCH 2.0.1 NOW AVAILABLE

Patch 2.0.1 Now Available
Diablo III patch 2.0.1 is currently available for download in the Americas. Check out the full patch notes below to learn all about the latest changes.
Important: Please note that you will not be prompted to download patch 2.0.1 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.0.1 is live until those regions have also patched.

Diablo III Patch 2.0.1 - v.2.0.1.22044

The latest client patch notes can be found here.
Visit our Bug Report forum for a list of known issues.

Table of Contents

GENERAL

  • Pools of Reflection have been added to the game
    • Pools of Reflection provide a 25% bonus to experience
    • This bonus persists until you reach a set amount of bonus experience (equal to approximately 10% of the current amount of Paragon experience needed to reach the next Paragon level) or your character dies
    • Gathering additional Pools of Reflection bonuses increases the amount of total experience bonus a character can receive until character death, stacking up to 10 times
    • This experience bonus persists on logout
  • Nephalem Glory has been added to the game
    • Occasionally during battle, monsters will drop Power Globes when damaged or killed
    • Power Globes grant the Nephalem Glory buff, which causes players to deal additional damage in the form of golden lightning bolts and increases their movement speed for a short time
    • This buff can stack up to three times
  • New hero stats have been added to the game
    • These include Toughness, Healing, Splash Damage, Cooldown Reduction, and Resource Cost Reduction
    • Life Steal has been redesigned and is now less effective at higher character levels
      • At level 60, Life Steal is reduced to 10% effectiveness
  • Players now have the ability to resurrect in multiple places when they die in Normal (non-Hardcore) games
    • You may choose to either resurrect at your body, in town, or at the last checkpoint you encountered
    • Players may not resurrect at their body during a Boss encounter
    • Players may only resurrect at their body a maximum of three times in a row
  • Player hit boxes have been adjusted to more closely represent character models
    • Both male and female models of the same class share the same size hit box
  • Followers now automatically level with characters
  • Quests now occasionally grant item rewards when completed during the leveling process
  • Gold can no longer be traded
  • Graphics engine has been updated to support reflections
    • Reflections can be turned on in the Options > Video menu
    • Note: This setting is not recommended for players running minimum system specifications

BOSSES

  • Many bosses have had their mechanics revisted and retuned
    • The following bosses have received the largest changes to their encounters:
      • Maghda
      • Siegebreaker
      • Azmodan
      • Iskatu
    • In addition, the enrage timers for the following Bosses will only be enabled in Torment I and above:
      • The Butcher
      • Zoltun Kulle
      • Belial
      • Ghom
      • Siegebreaker
      • Rakanoth

CLASSES

  • All classes have undergone significant revision. Additional details and patch notes will be available in the near future. In the meantime, we encourage you to log in and explore the new changes for yourself!

CRAFTING AND ARTISANS

  • Crafting has received several quality of life changes
    • Crafting materials have been condensed into two item level tiers: 1-60 and 60-70
      • This change is to reduce the amount of stash space consumed by crafting materials and simply older crafting recipes
      • All crafting materials currently in character inventories and stash have been converted accordingly
    • All crafted items will now roll with stats appropriate to the character crafting them, using the Loot 2.0 Smart Drop system
      • Please note that items designed to roll specific stats, such as the Archon Armor patterns, are exempt from this system
    • Items purchased from vendors are now flagged as such, and cannot be salvaged

DIFFICULTY

  • The difficulty system has been completely revised
    • Nightmare, Hell, and Inferno modes have been removed
    • Difficulty is now dynamic and monsters will level up with your characters
    • There are now five difficulty settings to choose from: Normal, Hard, Expert, Master, and Torment (1-6)
      • Normal, Hard, and Expert are immediately available
      • Master unlocks upon completing Act IV
      • Torment unlocks upon reaching level 60
      • Torment level also includes a difficulty slider, offering an additional six adjustments with increasing rewards and more powerful monsters
      • Each level offers new bonuses and rewards, visible in the difficulty selection menu
    • You can now lower your difficulty setting in-game
      • However, increasing your difficulty still requires exiting your current game
      • This option is disabled in Hardcore mode
    • To account for these changes, monster density has been adjusted across all Acts

EVENTS

  • Cursed Objects
    • Chests and Shrines around Sanctuary now have a chance to be cursed, starting an event once they are inspected
    • Like other events, completing a Cursed Chest or Shrine provides a small gold and experience reward, as well as either a Radiant Chest or a random Shrine buff
    • These events offer a variety of challenges, including endless monster waves and timed events
  • Infernal Machines
    • Torment level difficulty is now required to use Infernal Machines

ITEMIZATION (LOOT 2.0)

  • Itemization has undergone a major overhaul:
    • Legendary and Set items are now Bind on Account
      • Players in multiplayer games may trade Legendaries and Set Items they find with others who were present for the drop for up to 2 hours after the item is acquired
    • The Smart Drop system has been implemented
      • All items that drop have a chance to roll as "Smart Loot"
      • Smart Loot items roll intelligently based on the character being played (example: A Wizard is more likely to find items with Intelligence or bonuses to Wizard skills than a Barbarian)
      • Class specific items will no longer roll stats inappropriate to their class (example: Intelligence will no longer appear on Mighty Weapons or Belts)
    • New item affixes have been added to the game
      • This include Splash Damage, Cooldown Reduction, Resource Cost Reduction, +% damage to Physical damage skills, and specific Class Skill Bonuses
    • Item properties have been separated into two categories: Primary and Secondary
      • Primary Stats include: Strength, Dexterity, Intelligence, Vitality, Critical Hit Damage, Critical Hit Chance, Attack Speed, Life per Second, Armor, +% Life, Bonus Damage to Elites, Bleed Damage, All Resistance, Sockets, and all new affixes listed above
      • Secondary Stats include: Gold Find, Thorns, Bonus Experience per Monster Kill, Chance for (Fear, Stun, Blind, Freeze, Chill, Slow, Immobilize and Knockback), Ignore Durability Loss, Bonus Healing to Health Globes and Potions, Bonus Pickup Radius, Single Resist, Life After Kill, and Level Requirement Reduction
      • This is to prevent stats that directly and indirectly increase character power from competing with one another
    • Stat ranges on items have been narrowed significantly (example: instead of an item having a stat range of 1-200 Strength, its range might now be something like 140-200)
    • Legendary powers now roll in a range, instead of a static amount
      • Example: The Legendary Spirit Stone “The Laws of Seph” has the legendary affix “Using Blinding Flash restores [75-100] spirit”
    • Players can now view the stat ranges of items by pressing and holding CTRL while an item's tooltip is open
    • All Legendary items have been reworked with one or all of the above points in mind
    • Potions have been condensed to a single type; they now provide 60% of your total health when consumed
      • All Potions currently in character inventories or stashes will be converted to the new Potion type

MONSTERS

  • Monster affixes have been revisited and retuned
    • Arcane Enchanted
      • Spawn effect now shows which direction it will start rotating
    • Desecrator
      • Damage now begins low, but quickly ramps up to its maximum damage
    • Frozen
      • Increased the number of Frozen crystals spawned by monsters with this affix
      • Frozen no longer increases how many crystals are spawned based on the number of players in the game
      • Frozen crystals now deal area of effect damage over time to players as they build up to their explosion
    • Jailer
      • Now does a small amount of damage when applied to the player
    • Vortex
      • Now does a small amount of damage when applied to the player
    • Mortar
      • Now has an outer impact area that does less damage than the center of impact
      • Now detonates if they vertically hit a wall
    • Plagued
      • Monsters with this affix now sometimes drop a pool under players as well as under themselves
    • Reflects Damage
      • No longer reflects a portion of incoming damage
      • Now reflects a fixed amount of damage per attack
    • Elite and Champion monsters now have five new possible affixes
      • Frozen Pulse: A shard of ice follows targets around before freezing in place and pulsing cold damage in a small area
      • Orbiter: A nexus of electrical energy appears, surrounded by additional balls of lightning that orbit in a large area
      • Poison Enchanted: Summons globules of poison matter that spread in a cross pattern, dealing damage to those caught in their wake
      • Thunderstorm: A powerful bolt of lightning strikes the ground, emanating a small wave of electrical energy
      • Wormhole: A pair of portals appears, dealing damage as it tears unfortunate targets from their location and transports them elsewhere
  • Monster density has been revisited
    • Density has been retuned around the new difficulty system
    • Elite and Champion packs can now spawn in a larger variation of pack sizes
  • Wasp projectiles can now be dodged and blocked

PARAGON (PARAGON 2.0)

  • The Paragon leveling system has been completely revamped
    • There is no longer a cap on the number of Paragon levels a player can gain
    • Paragon levels are now account-wide and shared across all characters
      • Note that Paragon levels are tracked independently between Hardcore and Normal modes
    • Players no longer gain static bonuses upon achieving Paragon Levels and bonuses currently earned by players have been removed
    • Players now earn Paragon points each level to spend in one of four separate categories: Core, Offense, Defense, and Utility
      • Players with existing Paragon levels have been granted the appropriate number of points to distribute amongst these categories
    • With these changes in mind, the Paragon leveling curve has been updated
    • Note that all Paragon experience earned across all characters prior to this patch has been totaled and recalculated into your new account-wide Paragon level
      • Paragon points can be allocated by clicking the Paragon button in the Character Paper Doll and Inventory screen (Default Hotkey C)

SOCIAL FEATURES

  • Clans and Communities have been added to the game
    • Clans
      • Anyone may create a Clan, and doing so gives access to the Clan window (default hotkey N)
      • Joining or creating a clan displays your clan tag next to your name
      • Clan members can view the Members Roster, a private chat channel, and a News & Info tab for Clan affairs and information in the Clan window
      • Clans support up to 120 members and require an invitation to join
      • Players may only be a member of one Clan at a time
    • Communities
      • Anyone may create a Community, and can view their Community details in the Social tab (default hotkey SHIFT + O)
      • Community members have access to their Members Roster, a dedicated chat channel, and a News & Info tab for sharing stories and Community information
      • Players may join any number of Communities they wish
      • Communities do not have a membership limit; however, if the number of members exceeds 100, only Officers and above will be displayed in the Members Roster
      • Communities can be designated as Private or Public; Private Communities require invitation to join
      • Communities are organized by categories, including but not limited to Classes, Regional, and Game Type

USER INTERFACE

  • Several quality of life changes have been applied to the User Interface
    • The Difficulty and Game Creation menus have been completely redone
    • The in-game Menu has been revised
    • The waypoint list has been replaced with a waypoint map
    • Skill tooltips now show damage type if Advanced Tooltips are enabled
    • Several new social options have been added to support Clans and Communities
      • These can be accessed in the Options > Gameplay menu
    • New chat colors associated with Clans and Communities have been added
    • There is now an option to enable icons for dropped items instead of text
      • This can be enabled in the Options > Gameplay menu
    • There is now an option to automatically skip all cut scenes
      • This can be enabled in the Options > Gameplay menu
    • Item labels for Gold piles are no longer displayed
      • This is to reduce visual clutter; values are still displayed when gold is picked up

Tuesday, January 28, 2014

New Layout with a Static Home Page on Blogger

Today, I was looking at different ways to change my blog.  I came across a nice article on how to make a custom static home page in blogger.  Here is the link:
http://www.bloggertipspro.com/2012/06/creating-blogger-static-home-page.html

I already had something to this so all I had to do was make minor adjustments.  I changed up the Home tab and Resume tab.  Now my tabs are the About Me and Resume tab is the home page and the My Blog links to my blog.  I rather like this change and am glad that it was so easy to setup.

If you follow along in this tutorial / walk-through, most people should be able to complete it.  He has nice pictures and description of what to do.  I don't know the outcome for SEO or how this will apply to that.

Wednesday, January 22, 2014

How to fix Chrome being redirected to "payload.gosidekick.net"

Remove the iheartradio extension.

Steps to remove extensions:
1) Click the Chrome Menu ( Chrome menu 3 dashes to the right of the Address bar.)
2) Go to Setting, a tab will open
3) Go to Extensions
4) Find the iheartradio app
5) Click the garbage can next to the app in order to remove it

If you are still experiencing these things, you can reset Chrome back to it's original settings.

Steps to reset Chrome:
1) Click the Chrome Menu ( Chrome menu 3 dashes to the right of the Address bar.)
2) Go to Setting, a tab will open
3) Click at the very bottom "Show advanced settings..."
4) Find "Reset browser settings"